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An algorithm for polygons with rounded corners
https://gorillasun.de/blog/an-algorithm-for-polygons-with-rounded-corners
graphics
2022-07-02 11:45:34.115274
—
@gdritter
5 ways to draw an outline
https://alexanderameye.github.io/notes/rendering-outlines/
game
programming
graphics
2021-10-26 01:14:07.834485
—
@gdritter
HSLuv, a developer friendly perceptual color space
https://www.kuon.ch/post/2020-03-08-hsluv/
graphics
art
tool
programming
2020-03-09 22:41:01
—
@gdritter
Scape: Procedural Terrain Authoring Tool
http://www.decarpentier.nl/scape-render
aleatory
graphics
game
worldbuilding
2016-07-19 20:35:58
—
@gdritter
The Red Book
http://web.archive.org/web/20070321121212/http://fly.cc.fer.hr/~unreal/theredbook
graphics
lang
/
c
programming
gl
2016-01-16 10:50:52
—
@gdritter
Glium Tutorials
http://tomaka.github.io/glium/book/index.html
graphics
lang
/
rust
2016-01-16 10:49:42
—
@gdritter
Explaining X11 For The Rest Of Us
http://magcius.github.io/xplain/article/index.html
graphics
2016-01-16 10:43:38
—
@gdritter
A Visual Bibliography of Tree Visualization
http://vcg.informatik.uni-rostock.de/~hs162/treeposter/poster.html
design
graphics
2016-01-16 10:43:12
—
@gdritter
OpenGL Red Book
http://www.glprogramming.com/red/
graphics
programming
2016-01-16 10:07:39
—
@gdritter
Ivy Generator
http://graphics.uni-konstanz.de/~luft/ivy_generator/
aleatory
graphics
2016-01-16 09:47:25
—
@gdritter
Drawing Presentable Trees
http://billmill.org/pymag-trees/
graphics
programming
lang
/
python
2016-01-16 09:46:45
—
@gdritter
aleatory
art
design
game
gl
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